Graphically, the game is made in the style of previous projects from the developers. Some of them require only mental interaction, and some require the mind and found objects as you progress through the plot. The whole scenario consists of solving puzzles and logic tasks. Time is running out all the time, so in a survival simulator with elements of indie horror, we have to carefully but quickly think about all the decisions. The last request of Daniel's past is to go down to the basement of the castle and kill Alexander of Brennenburg.
IN Amnesia: The Dark Descent he does this in order to get rid of severe mental wounds, but the consequences of the drunk elixir are a summoned dark spirit that will pursue the protagonist with the aim of killing. The main character wakes up in an old castle and discovers a new event - before going to bed he drank a potion of amnesia, and now he will never remember what happened before.